VROOM – Video game interfaces! – Task 6: Evaluation

How many designs did you start with (Speedometers and Logos)? I shortened down my development process as my base development processes are about 3 to 4. In this one, was too time consuming to do 4 development processes for each logo and speedometer so, I instead only did 2 development processes for the speedometer. Even…… Continue reading VROOM – Video game interfaces! – Task 6: Evaluation

VROOM – Video game interfaces! – Task 5: Final Mock-Ups: Computerized Designs

We had to design and create a heads up display for a racing game. I have already done all that I need to on the sketch/development part of this coursework to create a speedometer and three logos for all the teams. Speedometer Finalization: Computer designs I had decided on doing the ‘all-in-one’ design as it…… Continue reading VROOM – Video game interfaces! – Task 5: Final Mock-Ups: Computerized Designs

VROOM – Video game interfaces! – Task 5: Final Mock-Ups: Skecthwork Designs

We had to design and create a heads up display for a racing game. I was not happy in the amount of development work that I have done. I wanted to finalise my decisions on speedometers and develop the three logos in the game even more so for final development on the computer. Speedometer development:…… Continue reading VROOM – Video game interfaces! – Task 5: Final Mock-Ups: Skecthwork Designs

VROOM – Video game interfaces! – Task 2: Research: IP Law & Copyright In Games

What is IP law? IP stands for Intellectual Property. This means in layman’s terms, creations made by people. Creations can be anything to a logo design, art(istic effects), and a text piece that is used to create revenue for a company. The law is enforced my many means, including: Patents, Copyrights, Trademarks and sometimes Trade…… Continue reading VROOM – Video game interfaces! – Task 2: Research: IP Law & Copyright In Games

VROOM – Video game interfaces! – Task 4: Midway Peer-assessment

Midway ‘crit’ means a peer-assessment and is halfway through the coursework brief. This is to create ideas and filter out bad ideas for the final visuals/designs. This is all the work I have done halfway through the assessment. This is not much as I was focused on other coursework and will be focusing on this…… Continue reading VROOM – Video game interfaces! – Task 4: Midway Peer-assessment

VROOM – Video game interfaces! – Task 3: Preproduction (Sketches & Digital work)

We had to design and create a heads up display for a racing game. We could create anything we felt that needed to be part of the UI. However, we had to include some teams and create a logo for each one. I decided to base my game on an underground street racing theme. There…… Continue reading VROOM – Video game interfaces! – Task 3: Preproduction (Sketches & Digital work)

VROOM – Video game interfaces! – Task 2: Research: Car Dashborads & Warning Lights

There are many warning lights that display in a normal car. These symbols are to inform to the driver that there is something wrong with the car. The perks of it being a symbol makes it international. However, the downside is that they are misunderstood or ignored due to the symbol being nonsense to many.…… Continue reading VROOM – Video game interfaces! – Task 2: Research: Car Dashborads & Warning Lights