FMP 2D Game – SAS Job Roles Research

We have to make up our own assignment & complete the task. I wanted to create a 2D game with a completed level. This is research about the SAS, a real-life special forces team and is to try and get some understanding of job roles, and translate that into a working game level.


SAS Introduction

The SAS is a branch of the British army, that run as an elite force in the British army. Initially, this elite team of troops were set up for WWII and ran as a commando unit, and ran behind enemy lines in Italy, Belgium and Germany. After the war, the commando unit became obsolete, but it was considered that Britain needed a commando unit in its military. Since WWII, they have been involved in numerous locations, including: Malaya, Oman, Aden, and Northern Ireland. At this time, this unit were undercover, and the public didn’t know about them, as their tactics are mostly covert-based.

However, a notable example of their skills was the Iranian embassy siege in London. This was a intense situation in London with terrorists from Iraq. 6 terrorists, 26 hostages, a populated urban area, with a live feed – there is an awful lot on the line if things go wrong. On the sixth day of the siege, a hostage was killed. The SAS, ready and waiting, launched their plan to take the 5-story embassy by force, and was codenamed Operation Nimrod. Two teams were the initial breaching team, (team red and blue) and devised a simple, and quick plan. One team went through the second floor, where they would rappel down, and the other team went through the back door of the embassy – where both used a breaching charge to provide quick entry, and to cause panic to the terrorists.

Due to the live camera feed, the SAS were shown to the public eye for the first time. The team was quick to put their plan into place, and within moments, screams and live fire were heard from the embassy, while the live feed only showed CS gas and dust surround the embassy. After only 17 minutes, the embassy was secure, with all of the six terrorists killed or captured. However, two hostages were killed, and two more were injured in total. This unit was very successful, and the operation was considered a complete success, with the SAS setting the bar for elite units. People were expecting a 40% loss in hostage lives, so William Whitelaw congratulated the team, “I knew that you would do a good job, but I wasn’t expecting it to be this good”


SAS Tactics

From the events at the Iranian embassy siege, the SAS were considered one of the best units for counter-terrorism in the world, and Britain still holds this title. After the siege, the success was celebrated as much as the ending of world war two in some places, with families reuniting with each other after 6 tense days. However, British relations with Iraq took a massive hit, especially as Iran was dealing with a revolution.

Generally, they run in patrol teams of four, with each of them trained in one speciality each: Boat troop, Air troop, Mobility troop and Mountain troop. However, this detachment of the SAS are called the special project team. They deal in counter-terrorism, CQB training, sniper tactics and hostage rescue from any location. For Operation Nimrod, the SAS were equipped with custom, silenced MP5 submachineguns, with browning hi-power handguns. For breaching, they used plastic explosive charges and CS gas, which disorientates the enemy. A total of  35 soldiers were involved in the siege, with only one getting third degree burns while he was stuck on a rappel rope, but he still continued with the operation.

Preparations before the siege started on the second day of the siege. They set up quickly, by 3:3oAM and set up next door to the embassy, and came up with an immediate action plan if things went south quickly. Then, some teams went back to Herefordshire to create a plywood cutout of the embassy to train in so they familiarise themselves of the complex floor plan, while others did their own preparations. They also fixed rappel ropes and opened the skylight covertly for later use. They also used CCTV to spot the terrorists equipment on them. Many of them used  M1911 handguns. However there was more firepower at the scene, such as fragmentation grenades, and also Skorpion submachineguns, which also can be mistaken as a handgun due to their small form factor. They also took any pictures of the terrorists to familiarise themselves, as they only have a split-second to work out who was a terrorist, and who is not.


Conclusion

In conclusion, there is not that much information about job roles for breaching & hostage rescue, so will have to come up with tech trees that are not factual, but are fun for the player to unlock. The following paragraph will also be included in my game idea post.

One class only uses pistols. While you lack in damage, you make up in speed and agility. His perk gives other players a speed boost and will be called the “Hitman” class.

Another class uses a full shield to stop incoming bullets from the front, but will be extremely slow and will not be able to wear any body armour. His perk allows your teammates to get an armour boost and will be called the “Juggernaut” class.

Another class will only use supressed weapons to take down the enemy. He will also move slower, but quieter. His perk gives your team quieter shots and will be called the “Covert” class.

The last class will carry two different pieces of equipment with other extra benefits. His perk gives your teammates extra grenades to use and will be called the “Technician” class.

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